Task: Campervan back screen
Role: Product Designer ( UX/UI)
Duration: 12 weeks of 40 hours each
Tools: Figma, Miro, Procreate, pen & paper
Objective
Develop an innovative and user-friendly touchscreen control system that is specifically designed to cater to the unique needs of camper vans and motorhomes. This cutting-edge system will serve as a central interface, enabling effortless management and operation of various devices and appliances within the vehicle.
Competitive Research and Analysis
My research focused on 5 direct competitors.
These are the main takeaways:
-Competitors design the system in a way that ensures seamless integration with a wide range of devices and appliances commonly found in camper vans and motorhomes.
-Competitors would focus on providing clear and informative feedback to users, ensuring they are aware of the system's state and any potential errors or issues. Meaningful error messages and easy-to-understand instructions would be implemented.
-Intuitive Interface: The competition would emphasize creating an intuitive and easy-to-navigate interface. Clear and visually appealing icons, menus, and controls would be used to ensure users can quickly understand and interact with the system, even while on the move.
First Stage Sketches
In the initial stage of the design process, we will begin with creating preliminary sketches for the touchscreen control system catering to the unique requirements of camper vans and motorhomes. These initial sketches serve as a starting point to explore various design concepts and layout possibilities. They allow us to visualize different ideas and establish a foundation for further development and refinement.
Information Architecture and Wireframes
In the next phase of the design process, we will move beyond the initial sketches and transition to creating wireframes and establishing the information architecture for the touchscreen control system designed specifically for camper vans and motorhomes.
Wireframes are detailed visual representations that outline the structure, layout, and functionality of the user interface without focusing on visual design elements. They serve as a blueprint for the touchscreen system, showcasing the placement of various components, controls, and content. Wireframes allow us to define the hierarchy of information, prioritize features, and ensure a logical flow of interactions.
Information architecture plays a crucial role in organizing and structuring the content within the touchscreen control system. It involves categorizing and labeling information in a way that is intuitive and easily understandable for users. By carefully considering the information architecture, we can ensure that users can effortlessly locate and access the features and controls they need, enhancing the overall usability and user experience.
Outcome
The ultimate goal for the final design of the touchscreen control system UI is to create a visually appealing interface that not only meets the functional requirements but also delights users with its aesthetics. The outcome of a well-executed final design would be a UI that looks great and delivers a superb user experience.